If you can handle a much deeper more complexed game with challenging real time top down, then Starsector is prob best in the genre in my personal opinion, tho it really need a dynasector+various faction mods to beef up the world, it still early access but i yet to find a bug.Ĭould of been great, combat is nice but the world seem seriously lacking and it sadly spoils what could been great game, personally don't like it, seem other do however, so I add it to the list. Is nothing like the origninal at all and is much more like Rebel Galaxy, I also think it need lot more work but has potential. Is great, its real time top down combat but good fun. Star Nomad is very very bland and dull sadly, at least in my opinion, and they not much too it overall, its more like a mobile game that a pc game, even then i seen better mobile games But if I sell 200 narcs, and the next day 300 more, I get like (200*1000)+(300*600), 380.000cr).Originally posted by Balsm:Has anyone tried Star Nomad 2? Looks similar but it seems to lack exploration If I sell the whole batch, that's 500.000cr of profits. **for example, let's say I were to have 500 narcs and the planet pays 1000cr. Work the opposite way to fix an undesirable spread (buy/sell difference). U know, the price also drops after moving the goods to the planetary storage or just by keeping the ship with narcs in the hangar. After I sell a batch to a planet, selling another batch the next day is way less profitable** (see the example at the end of the post). No, I mean buy up a bunch of narcs and sell them, because after you sell, their buy price will drop (but not their sell price) but if you keep giving them narcs constantly, the price will drop consistently (so you sell for 500+480+460) rather than at once (3x500 but then their buy price drops to 430 immediately then you just ignore them for a while).
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